Impact on the video game industry during the COVID-19 pandemic
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Palabras clave

video game
pandemic
online games
confinement

Cómo citar

Ortiz, L., Tillerias, H., Chimbo, C., & Toaza, V. (2020). Impact on the video game industry during the COVID-19 pandemic. Athenea, 1(1), 5-13. https://doi.org/10.47460/athenea.v1i1.1

Resumen

This work presents trends and comparisons that show a change in the consumption and production of video games in times of confinement due to the health emergency. The video game industry has modified its philosophy and adapted its products to the new requirements and trends of consumers who see in this activity a way to appease the psychological and social impact due to quarantine and isolation. There is evidence of a 65% increase in the use of online video games, which has broken a world record. Products that have new aspects and considerations never before proposed by this great industry have been developed and offered, such as thematic games related to the COVID-19 pandemic.

Keywords: Video game, pandemic, online games, confinement.

References

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https://doi.org/10.47460/athenea.v1i1.1
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Esta obra está bajo licencia internacional Creative Commons Reconocimiento 4.0.

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