Abstract
Este trabajo presenta tendencias y comparaciones que evidencian un cambio en el consumo y producción de los videojuegos en tiempos de confinamiento debido a la emergencia sanitaria. La industria de los videojuegos ha modificado su filosofía y ha adaptado sus productos a los nuevos requerimientos y tendencias de los consumidores, quienes ven en esta actividad, una forma de apaciguar el impacto psicológico y social debido a la cuarentena y aislamiento. Se evidencia un incremento del 65% en el uso de videojuegos en línea, la cual ha batido récord a nivel mundial. Se han desarrollado y ofertado productos que poseen nuevos aspectos y consideraciones nunca antes propuestos por esta gran industria como los juegos temáticos relacionados con la pandemia por COVID-19.
Palabras Clave: Videojuego, pandemia, juegos en línea, confinamiento.
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