Videogames in Education and Culture
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Keywords

video games
education
culture
teaching

How to Cite

Luzuriaga, V., Toaza, V., Caisaluisa, S., & Jaramillo, J. (2022). Videogames in Education and Culture. Athenea Engineering Sciences Journal, 3(8), 5-11. https://doi.org/10.47460/athenea.v3i8.37

Abstract

This document presents the highlights of the influence of video games on teaching and disseminating culture in recent years. An exhaustive review was carried out on how education has benefited and enhanced using video games and their technological advances and their benefits to ensure the continuity of the curricula during the COVID-19 pandemic. Video games and their constant developments provide a tool that fosters the competencies and skills of students at all
educational levels. New and better playful experiences have been developed that present players with more immersive situations are encouraging students to a greater interest in their learning process.

Keywords: video games, education, culture, teaching.

https://doi.org/10.47460/athenea.v3i8.37
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References

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