Abstract
In the following paper we present the result of an exhaustive review on how contemporary video games influence multiple social aspects such as health, psychology, family, entertainment, economics and international conflicts. It also addresses the trends for the near future on the use and influence of video games in society, their consequences and trends. Multiple scientific articles and websites specialised in the video game industry were reviewed, from which information has been obtained on how they contribute to society. The video game industry quickly incorporates solutions to many social problems directly and indirectly, and their incorporation into society will soon become a prevailing need.
Keywords: video games, technologies, influence, society
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